Workshop VIA 2004
(Virtual Concept)

 

Detailed programme

DAY 1
Thursday 4th November
8 h 00 - 8 h 30
Welcome coffee
8 h 30 - 8 h 45 Opening of the workshop - François PECCOUD, Daniel COUTELLIER, Philippe FUCHS, Xavier FISCHER, Indira THOUVENIN - Room L 200
8 h 45 - 9 h 00
Room L 200
S2 : Believability of virtual worlds, Chair : John STEWARD

Room L 202
S4 : Haptic and tactile feedback
,
Chair : Mustapha HAFEZ

9 h 00 - 9 h 15 S2.1. - A view from ergonomics on the notion of immersion in VR, Jean-Marie BURKHARDT (Université Paris 5) S4.1. - A multi-finger haptic interface for visual impaired, Carlo Alberto AVIZZANO (PERCRO Laboratory)
9 h 15 - 9 h 30 S2.2. - The Light Simulation Lab : An Immersive Environment for the Visualization of Complexe Global Illumination Problems, Francisco J. SERON, Sandra BALDASSARRI, Emilio J. SOBREVIELA, Juan A. MAGALLON, Diego GUTIERREZ (Grupo de Informática Gráfica Avanzada)
S4.2. - Intuitive manipulation of flexible part with two-hand interface, Guillaume LEMASSON (Institut Image - ENSAM)
9 h 30 - 9 h 45 S2.3. - Visual Perception for Virtual Agents, Nicolas GAUD, Stéphane GALLAND, Abder KOUKAM (SeT - UTBM) S3 : Cooperation or collaboration in virtual worlds, Chair : Alexis NEDELEC
9 h 45 - 10 h 00 S6 : Physical models in virtual reality applications, Chair : J.C. LEON S3.1. - Spin-3D : a CVE platform for synchronous collaborative work, Stéphane LOUIS DIT PICARD, Gregory SAUGIS, Arnaud BOUGUET, Pascal LE MER, Dominique PAVY, Laurence PERRON, Joël TAPIE (France Telecom Division R&D)
10 h 00 - 10 h 15 S6.1.- Physics based Models for Viscoplastic Bodies applied to Free Form Modelling with Virtual Clay, Sébastien DRUON, André CROSNIER (LIRMM) S3.2. - Using an Indirect Object Manipulator to Support Private Point of View in a Collaborative Virtual Environment, Samuel DEGRANDE (LIFL - Université de Lille 1)
10 h 15 - 10 h 30 S6.2.- Evaluating interaction forces during manual assembly tasks, Alexei MIKCHEVITCH, Jean-Claude LEON, Alexandre GOUSKOV (Laboratoire 3S - Grenoble) S3.3. - Managing annotations for training in a immersive collaborative system, Dominique LENNE, Indira THOUVENIN, Stéphane AUBRY(Heudiasyc - UTC)
10 h 30 - 10 h 45 S6.3. - Analysis of Coupled Manufacturing Simulations with Aid of Virtual Reality Environment, Fritz KLOCKE, Indra KUSUMAH (IPT - Aachen - ALLEMAGNE) S3.4. - VTEXGL - An information landscape based virtual environment, Emanuele RUFFALDI (PERCRO Laboratory)
10 h 45 - 11 h 00
Coffee break
11 h 00 - 11 h 15 - Room L 200
S1 : Interactive design
,
Chair : Xavier FISCHER
Room L 202
S5 : Interaction and virtual objects manipulation, Chair : Guillaume MOREAU
11 h 15 - 11 h 30 S1.1. - A Virtual Reality Plateform for Simulation and Experimentation, Paul RICHARD (Université d'Angers) S5.1.- Digital Mock-up and Maintainability: Probabilistic solutions, Laurent MANISCALCO (Kineo CAM)
11 h 30 - 11 h 45 S1.2. - Virtual reality for a better integration of the human factor o the desgn of products, Cristina CHITESCU, Jean-Claude SAGOT, Samuel GOMES (UTBM) S5.2. - Virtual Prototyping for 2-Wheels Vehicles, Marcello CARROZZINO, Mirko RASPOLLI, Franco TECCHIA, Sandro BACINELLI, Massimo BERGAMASCO (PERCRO Laboratory)
11 h 45 - 12 h 00 S1.3. - Design review in an immersive virtual environment, Damien PAILLOT, Frédéric MERIENNE, M. NEVEU ( Institut Image - ENSAM) S5.3. - Virtual simulation environment for workplaces, Bernard MIGNOT, Sébastien CHEVRIAU, Samuel GOMES (Laboratoire Systèmes et Transports - UTBM)
12 h 00 - 12 h 15   S4. - The Digitracker, a three degrees of freedom input device, E. DELATTRE, F. MARTINOT, P. PLENACOSTE, C. CHAILLOU (Laboratoire d'Informatique Fondamentale de Lille)
12 h 15 - 14 h 00
Lunch
  Hall Pierre Guillaumat
Demonstrations - Posters
14 h 00 - 16 h 00 D1. - Omni directional perception in a virtual environment with force feedback, Charles LENAY (COSTECH, GSP) Pierre Guillaumat K104
D2. - A piloting simulator for maritime and fluvial navigation, Michel VAYSSADE (Simnav) Centre Royallieu B216
D3. - The design centre and virtual reality functionalities for automotive, Thierry VOILLEQUIN (PSA)
D4. - Real time simulation of non linear mechanical model, in a virtual environment, Jean-Luc DULONG, Frédéric DRUESNE, Pierre VILLON, Piotr BREITKOPF (UTC)
D5. - Multimodality in Virtual Environment, Damien TOURAINE Room K110
Hall Pierre Guillaumat
P1.
- A new Augmented Reality Interface for Free Teleoperation, Vincent LE LIGEOUR, (LSC) Hall Pierre Guillaumat
P2. - Characterization of Human Action in a virtual environment interface for teleoperation tasks, J. A. MÉNDEZ-IGLESIAS, F. J. RUIZ-SÁNCHEZ, V. PARRA-VEGA (Departamento de Ingeniería Eléctrica)
P3. - SIMURAT: A simulator for recognizing railway coaches, Philippe DAVID (SNCF) Hall Pierre Guillaumat
P4. - The VIRTHUALIS Project: To reduce hazards in production plant with the Virtual Reality, Emmanuel PLOT (Virthualis) Hall Pierre Guillaumat
P5. - Gesture based interface for navigation in virtual environments, Xavier Baele, Cédric Declerfayt, Gilles Pinault (Université Bruxelles) Hall Pierre Guillaumat
16 h 00 - 16 h 30
Tea fime
16 h 30 - 16 h 45 Room L200
General discussion and constitution of working groups.
16 h 45 - 18 h 30

Small groups will find rooms, and material to work separately on different themes, with a moderator. The discussions should be summed up by the moderator during the general discussion

Rooms L101 - L102 - K110 - K109 - L200 - L202

 

Departure for the diner place Hall Pierre Guillaumat
Nice banquet in a beautiful place in the park Bayser (walkable distance from Pierre Guillaumat)

Best presentation award - Projects titles will be posted


DAY 2
Friday 5th November
9 h 00 - 9 h 40 Room L200
Keynote speaker : Antonio FRISOLI (PERCRO Laboratory- Pise - ITALIE)
9 h 40 - 10 h 45

Rooms L101 - L102 - K110 - K109 - L200 - L202
Construction of new projects : Each group will work separately and will focus on the definition of projects with the moderator.

10 h 45 - 11 h 00
Coffee break
11 h 00 - 12 h 00 General conclusion : emergence of new projects and presentations by the chairs (5 mn for each)
End of the workshop
12 h 00 - 12 h 30 SPECIAL SESSION - Room L200
Pôle modélisation Picardie

Sessions description

SESSION 1 : Interactive design
  • Perceptual Design
  • Integration of perception and expectation of users
  • Knowledge and information modelling in Virtual Reality
  • Interaction with the virtual mock up
  • Knowledge integration in virtual environment
SESSION 2 : Believability of virtual worlds
  • Integrated virtual environments
  • Tele immersive environments
  • Presence in virtual worlds
  • Sensorial immersion and design
  • Haptic cognition in common tasks
  • Virtual reconstructions and user perception
  • Knowledge integration in virtual worlds
SESSION 3 : Cooperation or collaboration in virtual worlds
  • Collaborative work situations in virtual environments
  • Performance evaluation of cooperative systems with VR tools
  • Design method for cooperative work and VR
  • Collaborative virtual engineering
  • Virtual environments with multi agent systems for collaboration
  • Shared virtual environments
  • Collaborative visualization
SESSION 4 : Haptic and tactile feedback
  • Haptic interaction for maintenance analysis
  • Digital mock up and haptics
  • Sensory substitution for force feedback in design tasks
  • Virtual assembly with haptics
  • Haptics illusions and applications in design and manufacturing
  • Haptic stereo integration
  • Intermediate representation of virtual objects for haptics
SESSION 5 : Interaction and virtual objects manipulation
  • Multimodal interaction in 3D environments for design
  • Virtual manipulation tasks
  • Non physical behavioural models for objects manipulation
  • Training through interaction with virtual objects
  • Virtual manufacturing and learning environments
  • Interfaces and metaphors for virtual environments exploration
SESSION 6 : Physical models in virtual reality applications
  • Deformable mechanical models in design
  • Physical behavioural models for real time interaction
  • Applied fluid mechanics models for VR
  • Real time dynamic environment simulation
  • Integration of VR and simulation tools in manufacturing
  • Virtual materials processing

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