trisurfl — Display surface defined by a triangulation with lighting
hdl = trisurfl(TRI,X,Y,Z)
3 by n matrix. A row of TRI contains indexes into the X,Y, and Z vertex vectors to define a single triangular face
1 by n matrix
1 by n matrix
1 by n matrix
Handle of the created Fac3d entity
trisurfl(TRI,X,Y,Z) displays the n triangles defined in the 3-by-n face matrix TRI as a surface. A row of TRI contains indexes into the X,Y, and Z vertex vectors to define a single triangular face. The default light direction is the vector [-1 -1 -1]. See the surfl function for other possible settings.