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Specialty – Design and Experience Creation (DCX)

The Desi­gn and Expe­rience crea­tion spe­cial­ty (DCX) is a dual course, com­bi­ning as it does the UXD contents pro­vi­ded at UTC with the Digi­tal Desi­gn Course offe­red by ESAD (Ecole supé­rieure d’art et de desi­gn d’Amiens). DCX unders­cores the role of desi­gners and gra­phic artist crea­tors when it comes to desi­gning digi­ti­zed objects that incor­po­rate user expe­rience and feed­back. Unders­tan­ding cor­rect­ly sym­bo­lic sys­tems and the concep­tual capa­ci­ty to pro­cess visual infor­ma­tion enables the gra­phic artist ‘author’ to address the ques­tion of inter­faces from an object creator’s point of view, focu­sing on real-life user expe­rience and feed­back. Gra­phic desi­gners – as crea­tors of a digi­tal expe­rience – in essence orches­tra­ting a “visual fact”, imple­men­ting the tech­no­lo­gi­cal pos­si­bi­li­ties found in the Digi­tal Desi­gn course at ESAD, while deploying a fore­sight pros­pec­tive line of thought as to the uses spe­ci­fic to UXD as taught at UTC. This pre­sup­poses that thought be given to the way we per­ceive images and inter­ac­tions. It also implies that we have the capa­ci­ty to rethink sta­tic, ani­ma­ted or inter­ac­tive data orga­ni­za­tion and relies on ges­ture know-how that derives from the way we learn to write, making full use of the 2D or 3D pos­si­bi­li­ties of the digi­tal world.


Lec­tures and class work are done half at ESAD, Amiens, half at UTC, Com­piegne. Peda­go­gy here calls for plu­ri­dis­ci­pli­na­ry pro­ject team work and trai­ning ensures the stu­dents find them­selves in close contact with the key actors in asso­ciate pro­fes­sio­nal and research sec­tors. The 'contacts' take the form of:

  • guest lec­tu­rers, both aca­de­mics and industrialists,
  • pro­jects focu­sing on human Inter­ac­tions with the out­side world via technology
  • work­shops condu­cive to seeing ideas emerge, star­ting with concept pro­ving to func­tio­nal demonstrators,
  • acqui­ring the skills of gra­phic arts, crea­tion of visuals, inter­ac­tion desi­gn and video games,
  • acqui­si­tion of know­ledge rele­vant to the tech­ni­cal aspects (people-sys­tems dialogues,cognition inten­sive tech­no­lo­gies, mul­ti­mo­dal actions, straight/mixed/enhanced vir­tual rea­li­ty (VR), nomad, ubi­qui­tous and tan­gible inter­faces, human fac­tors (ana­ly­sis of pro­cesses, user feed­back and expe­rience, cog­ni­tive ergo­no­mics, usa­bi­li­ty, use® socio­lo­gy, data ana­ly­sis, enac­tive approach, enhan­ced, situa­tion and/or dis­tri­bu­tion cognition,
  • mas­te­ry of know­ledge to cor­rect­ly ana­lyse, for­ma­lize and pre­dict the forms as of ins­tru­men­ted inter­ac­tive expe­rience, espe­cial­ly in col­lec­tive contexts, as well as conduc­ting a desi­gn pro­cess up to and inclu­ding the func­tio­nal demons­tra­tor which implies also a mas­te­ry of com­pu­ter science, IT and mecha­tro­nics to desi­gn and assemble a prototype.

Professional objectives

Desi­gner gra­duates, viz., those who suc­cess­ful­ly com­plete the DCX course, can become inde­pendent desi­gners, wor­king alone or with a digi­tal desi­gn agen­cy, or as sala­ried desi­gn engi­neers with a com­pa­ny or a major groups spe­cia­li­sed in the field (inter­faces, connec­ted objects, IoT, tele­coms, video games …).

Contact and documentation

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